Pets are spirit animals (birds, deer, rodents, and cats) the player can buy at Kit's Canteen and Beastly Charms & Curios or get as gifts. When fed, pets give spirit essence and food (eggs for birds, onions for deer, and cocoa beans for rodents).
Types of pets[]
Outdoor pets[]
Three species of outdoor pets exist in Cozy Grove: birds that produce spirit bird essence and eggs, deer that produce spirit deer essence and onions, and lagomorphs that produce spirit rodent essence and cocoa beans. Each of these species exist in ten different colors and may have different appearance that determines an animal's likes and dislikes.
Outdoor pets can only be placed outside on the island. Each outdoor pet has a happiness meter of three hearts that can be filled by placing the pet near the items it likes.
Indoor pets[]

Cats are the animals the player can only place inside their tent. Cats can be fed to produce hairballs. Unlike the outdoor pets, cats cannot be purchased and need to be lured by placing three foods into the cat beckoner located inside the player's tent. A cat's rarity and appearance are based on the combination of foods used to obtain it.
Unlike outdoor pets, cats have a happiness meter of nine hearts. All cats like at least one type of decor. A cat's likes depend on its rarity: a common cat has only one like, an uncommon cat two, a rare cat three, and so on. Every cat dislikes other cats and one type of decor.
In addition to regular cats, the player can obtain seasonal cats during festivals: spring cat for spring festival, winter cat for winter festival, and witch cat for fall festival.
A unique rainbow cat is included in New Neighbears paid DLC.
Age[]
Pets have a three tier age progression: young (or basic), adult (or pro), and mature (or master). A young pet evolves into an adult after 5 feedings, and an adult to mature after 10 more feedings.
Obtaining pets[]
Outdoor pets can be purchased at two shops: Kit's Canteen, that has two birds for sale immediately after it opens and can be upgraded several times to offer three birds and a deer; and Lee Berry Dennings' Beastly Charms & Curios that has six random spirit animals for sale every day. The animals purchased at Kit's Canteen appear in the player's backpack immediately, the animals purchased from Lee are sent to the player's mailbox at the start of a new game day. Kit's Canteen sells birds and deer, and rodents can only be purchased from Lee.
Pets can also be rarely obtained as rewards for some story quests and as a reward for one of Charlotte Pine's daily quests.
Prices[]
The purchase and sell prices of animals depends on their age, with young animals being the cheapest and mature animals being the most expensive.
Animals can be sold to any store that buys items from the player.
Icon | Age | Buy Price | Sell Value |
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Young | 5,000![]() 10 ![]() |
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Adult | 50,000![]() 10 ![]() |
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Mature | 500,000![]() 10 ![]() |
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Animal care[]
Once the player places their animal from the backpack menu, they can interact with the animal to pet it, pick it up to put it back in the backpack, or, if the animal is hungry, feed it.
If the player pets an animal, that animal will receive half a heart happiness bonus for the rest of the game day. Animals can be petted multiple times per day, but the bonus is applied only once per day.
Half of each species placed can become hungry each day, up to a max of five hungry with ten placed. Hungry pets have a food they want to eat in a bubble above their head. To feed a pet, the player can either throw the pet an item it wants or interact with the pet to get the option to feed it. The feed option only appears if the player has the requested food in their backpack or tent storage. Once the pet eats, the player can interact with it again to harvest its products.
A pet cannot get hungry if it is in the player's backpack or storage. An individual pet cannot become hungry again if fed within the last twelve hours, even if a new campaign day has started during that time. The player is also required to have ten eligible pets of a species placed (bird/deer/rodent/cat) in order to hit the max value of five becoming hungry. The game tries to pick at least one pet from each species and rarity combination and prioritizes pets that has been fed the most often.[1] Pets never ask for food the player does not know how to cook.
A pet will continue to request the same food for about two days before losing its appetite. The pet will become hungry again over time, possibly for the same or a different dish.
It is not possible to feed a non-hungry pet.
There are three levels of pet maturity: Young, Adult, and Mature. Currently an individual Young pet will become an Adult after you feed it 5 times, and an individual Adult will become a Mature animal after you feed it 10 times. (I.e., it takes 15 feedings to turn a brand new Young animal into a Mature animal.)
Pet names[]
After the player pets or harvests their animal for the first time, the popup menu appears that allows the player to name their animal. The player is offered a choice of four pre-generated randomly selected names. They can choose one of the names, generate four new names, or close the popup without naming the animal. The player cannot set a custom name for their animal, there are a total of 188 preset pet names for the player to choose from instead.
Once the player names the animal, the name is saved and cannot be changed. If the player closes the menu without choosing a name for their animal, the list of names will appear again the next time the player pets or harvests the animal.
- Abby
- Alf
- Amber
- Angus
- Apollo
- Astro
- Auntie Death
- Azure
- Babe
- Baby
- Bailey
- Baldur
- Bambi
- Barkley
- Barnaby
- Baxter
- Beck
- Belcher
- Bertha
- Bibbgles
- Big Boy
- Birdie
- Biscuit
- Bishop
- Bokbok
- Bones of Eldest Daughter
- Bucky
- Bumms
- Bumper
- Burpie
- Buttercup
- Campanita
- Captain
- Caspian
- Celeste
- Champ
- Checkers
- Chewie
- Chichi
- Chico
- Chippy
- Chloe
- Chubbs
- Cinder
- Cleo
- Clover
- Coco
- Cookie
- Coolgirl
- Count Rugen
- Cozmo
- Crystal
- Cucamonga
- Daffy
- Dash
- Dawn
- Demanding Goddess
- Didi
- Doctor Stump
- Dooker
- Dots
- Dribbles
- Duke
- Ebony
- Echo
- Elwood
- Ender
- Ertle
- Featherhead Jr.
- Featherhead the First
- Featherhead the Third
- Featherweight
- Fluffy
- Flutterbutt
- Funk
- Furball
- Gaia
- Geronimo
- Getty
- Gigi
- Gizmo
- Grandpa
- Hardy
- Hera
- Hercules
- Herman
- Hobbes
- Homer
- Honey
- Honsu
- Hoover
- Itsy
- Ivandoe
- Ivory
- Ivy
- Jags
- Jasper
- Jelly
- Jojo
- Juri
- Lilo
- Lily
- Lotti
- Louise
- Lucky
- Lulu
- Lump
- Luna
- Maddie
- Maddy the Saddy
- Mama
- Marge
- Maria
- Marley
- Mausi
- Max
- Maxine
- Mei
- Mertle
- Mia
- Miss Tiffany
- Mister Horne
- Mittens
- Mitzy
- Mo
- Mocha
- Molly
- Momo
- Moxie
- Mr. Waddles
- Muffy
- Nana
- Nellie
- Nemo
- Nibbles
- Noodle
- Nova
- Nox
- Olive
- Onyx
- Oswin
- Page
- Papa
- Paquita
- Parker
- Patty
- Pearl
- Pegasus
- Pepper
- Phoenix
- Piper
- Princess
- Prongs
- Queenie
- Quibbly
- Ruby
- Rudolph
- Ryu
- Sable
- Sassy
- Satsuki
- Shadow
- Shartifast
- Shelly
- Silver
- Sky
- Snowball
- Snowball II
- Sphinx
- Splat
- Splot
- Splut
- Spooks
- Stuart
- Stubs
- Sven
- Tangy
- Terra
- Teto
- Tex
- Thelma
- Tibbs
- Tinker
- Toffee
- Turbo
- Ursel
- Waldo
- Zoe
Happiness, likes and dislikes[]
Each animal has a specific set of likes and dislikes. Surrounding a pet with the appropriate liked items will increase the heart level of that pet. Higher rarity items have a higher impact on pet happiness. Outdoor pets' happiness will be affected by items within 12 grid squares of the pet, however cats' happiness will be affected by anything within the same room as the cat.
Petting an animal temporarily increases the animal's heart level by half a heart. The higher the pet's heart level, the more spirit essence it will drop when fed.
Each type of outdoor pet has some specific likes they all share, but their preferred décor and dislikes vary based on their appearance. The likes and dislikes of cats are based on their rarity and not their type; however, all cats dislike other cats.
Note that all outdoor animals like lamps regardless of their type and appearance.
Likes by type[]
There are ten different types of pets. The type of pet determines its color and one of its likes.
Icon | Species Name | Colors | Liked Item |
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Blood | Sun red (red and white, blue eyes) |
Fruit tree |
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Demon | Dark red (red and black, red eyes) |
Rare item |
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Eerie | Etheric purple (purple and white, blue eyes) |
Berry Bush |
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Forest | Spring green (green and white, blue eyes) |
Potted flower plant |
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Moon | Sunshine yellow (yellow and white, blue eyes) |
None |
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Ornate | Ochre (yellow and black, red eyes) |
Decoration |
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Sad | Midnight blue (blue and black, red eyes) |
Flowering bush |
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Spectral | Witch purple (purple and black, red eyes) |
Spooky decor |
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Spiny | Kelp green (green and black, red eyes) |
Rustic decor |
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Spirit | Sky blue (blue and white, blue eyes) |
Spirit |
Likes by appearance[]
Deer and birds vary in appearance: have different markings, including speckles, stripes, dots, and lines, different head, ear, horn, body, and tail shapes. The animal's appearance is not purely cosmetic: the head determines one of the animal's likes, while the animal's body and tail shape and markings determine its dislike.
Bird | Deer | Rodent | Common like |
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Bustling decor |
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Cozy decor |
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Natural decor |
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Rustic decor |
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Spooky decor |
Dislikes by appearance[]
Bird | Deer | Rodent | Common dislike |
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Common |
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Uncommon |
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Bird |
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Deer |
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Imp |
Version history[]
- 3.0.0: Introduced cats and rodents.
- 2.1.0: Changed pet hunger algorithm. Pets can now be fed with items from the player's storage. Pets stored in backpack or storage no longer get hungry.
- 2.0.0: Added the option to name animals.